Deep Scattering
Deep Scattering: Rendering Atmospheric Clouds with Radiance-Predicting Neural Networks
Rendering Competition 2015
Physically-based renderer written as a semester project for the ETHZ course “Computer Graphics” in 2015.
Tsunami
SPH fluid simulator written as a semester project for the ETHZ course “Physically-based Simulation” in 2015.
Bring Back Winter
Puzzle game written as a semester project for the ETHZ course “Game Programming Lab” in 2013.
Rendering Competition 2014
Physically-based renderer written as a semester project for the ETHZ course “Image Synthesis” in 2014.
8 Ball
GPU path tracer written in GLSL as a 4k executable graphics entry released at DemoDays 2013.